The Game Designer is responsible for the following: • Consider, plan, and detail and document elements of a game including (but not limited to) the world/story design, game mechanics/modes, level design, balancing, user flow/interfaces, monetization strategy, tracking/anti-hacking. • Put together the Game Design documents of the elements mentioned and ensure these documents are well maintained from the start until the end of the assigned project(s). • Be aware of the latest trends in the market. • Work together with the other departments (developer, artist, QA, producer) to deliver the best quality possible. • Proactively following it the project status, raise alarms to the producer in case of issues along with his/her recommendations for solutions. • Assist the producers and head of production if needed.
